Inside the game
Menu music, gameplay loops, cutscenes, radio-style stations and cinematics. Specify whether the track is interactive, looped, adaptive or editable.
GAMES · SYNC · RIGHTS
Choose music that fits the game and define where it can actually be used, from in-game loops to launch campaigns. Audio Motion helps productions structure music and rights enquiries before final approval.
A game soundtrack, a trailer, a live-streamed event and a paid social advertisement can each involve different music uses. The recording, underlying song and delivery rights need to be considered for the exact production and media.
Menu music, gameplay loops, cutscenes, radio-style stations and cinematics. Specify whether the track is interactive, looped, adaptive or editable.
Paid media, storefront videos, broadcast spots, social cut-downs and regional versions. Promotional rights are not automatically covered by an in-game licence.
Consider streaming of gameplay, player-generated clips, influencer campaigns and how music may be heard outside the game. Check agreed scope and platform terms.
Think about future platforms, territories, downloadable content, remasters, soundtrack albums and licensing term extensions before locking the budget.
Commissioning can align music with the game's pace, emotional arcs, seamless loops and technical delivery. Agree ownership, reuse, fees and exploitation rights in writing.
Curated catalogue tracks may offer useful versions and defined licensing routes, but permissions still depend on the specific track and approved scope.
Using an existing master normally brings separate recording and composition enquiries. A famous song does not become cleared when one party agrees.
A third-party sample or interpolation introduces its own source-rights chain. Confirm permissions for the proposed use, not only the music supplier's assurances.
A track appears as a repeating in-game cue and again under a 30-second launch trailer. The rights brief must describe both uses, the necessary edits and the relevant online and advertising media.
The initial release is for PC, with possible console ports and soundtrack distribution. Those future uses should be flagged early for negotiation rather than assumed to be covered.
Illustrative scenarios, not real AMM client case studies or legal opinions.
Tell us which music, version and media you are considering. We can discuss a suitable creative or clearance route. An enquiry is not a licence or confirmation of availability.